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This chapter describes some simple ways of using GNAT to build
executable Ada programs.
1.1 Running GNAT, through 1.4 Using the gnatmake
Utility,
show how to use the command line environment.
1.5 Introduction to GPS, provides a brief
introduction to the GNAT Programming Studio, a visually-oriented
Integrated Development Environment for GNAT.
GPS offers a graphical "look and feel", support for development in
other programming languages, comprehensive browsing features, and
many other capabilities.
For information on GPS please refer to
Using the GNAT Programming Studio.
1.1 Running GNAT 1.2 Running a Simple Ada Program 1.3 Running a Program with Multiple Units 1.4 Using the gnatmake
Utility1.5 Introduction to GPS
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Three steps are needed to create an executable file from an Ada source file:
All three steps are most commonly handled by using the gnatmake
utility program that, given the name of the main program, automatically
performs the necessary compilation, binding and linking steps.
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Any text editor may be used to prepare an Ada program.
(If Emacs
is
used, the optional Ada mode may be helpful in laying out the program.)
The
program text is a normal text file. We will assume in our initial
example that you have used your editor to prepare the following
standard format text file:
with Ada.Text_IO; use Ada.Text_IO; procedure Hello is begin Put_Line ("Hello WORLD!"); end Hello; |
This file should be named `hello.adb'.
With the normal default file naming conventions, GNAT requires
that each file
contain a single compilation unit whose file name is the
unit name,
with periods replaced by hyphens; the
extension is `ads' for a
spec and `adb' for a body.
You can override this default file naming convention by use of the
special pragma Source_File_Name
(see section 2.4 Using Other File Names).
Alternatively, if you want to rename your files according to this default
convention, which is probably more convenient if you will be using GNAT
for all your compilations, then the gnatchop
utility
can be used to generate correctly-named source files
(see section 8. Renaming Files Using gnatchop
).
You can compile the program using the following command ($
is used
as the command prompt in the examples in this document):
$ gcc -c hello.adb |
gcc
is the command used to run the compiler. This compiler is
capable of compiling programs in several languages, including Ada and
C. It assumes that you have given it an Ada program if the file extension is
either `.ads' or `.adb', and it will then call
the GNAT compiler to compile the specified file.
The `-c' switch is required. It tells gcc
to only do a
compilation. (For C programs, gcc
can also do linking, but this
capability is not used directly for Ada programs, so the `-c'
switch must always be present.)
This compile command generates a file
`hello.o', which is the object
file corresponding to your Ada program. It also generates
an "Ada Library Information" file `hello.ali',
which contains additional information used to check
that an Ada program is consistent.
To build an executable file,
use gnatbind
to bind the program
and gnatlink
to link it. The
argument to both gnatbind
and gnatlink
is the name of the
`ALI' file, but the default extension of `.ali' can
be omitted. This means that in the most common case, the argument
is simply the name of the main program:
$ gnatbind hello $ gnatlink hello |
A simpler method of carrying out these steps is to use
gnatmake
,
a master program that invokes all the required
compilation, binding and linking tools in the correct order. In particular,
gnatmake
automatically recompiles any sources that have been
modified since they were last compiled, or sources that depend
on such modified sources, so that "version skew" is avoided.
$ gnatmake hello.adb |
The result is an executable program called `hello', which can be run by entering:
$ hello |
assuming that the current directory is on the search path for executable programs.
and, if all has gone well, you will see
Hello WORLD! |
appear in response to this command.
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Consider a slightly more complicated example that has three files: a main program, and the spec and body of a package:
package Greetings is procedure Hello; procedure Goodbye; end Greetings; with Ada.Text_IO; use Ada.Text_IO; package body Greetings is procedure Hello is begin Put_Line ("Hello WORLD!"); end Hello; procedure Goodbye is begin Put_Line ("Goodbye WORLD!"); end Goodbye; end Greetings; with Greetings; procedure Gmain is begin Greetings.Hello; Greetings.Goodbye; end Gmain; |
Following the one-unit-per-file rule, place this program in the following three separate files:
Greetings
Greetings
To build an executable version of this program, we could use four separate steps to compile, bind, and link the program, as follows:
$ gcc -c gmain.adb $ gcc -c greetings.adb $ gnatbind gmain $ gnatlink gmain |
Note that there is no required order of compilation when using GNAT. In particular it is perfectly fine to compile the main program first. Also, it is not necessary to compile package specs in the case where there is an accompanying body; you only need to compile the body. If you want to submit these files to the compiler for semantic checking and not code generation, then use the `-gnatc' switch:
$ gcc -c greetings.ads -gnatc |
Although the compilation can be done in separate steps as in the
above example, in practice it is almost always more convenient
to use the gnatmake
tool. All you need to know in this case
is the name of the main program's source file. The effect of the above four
commands can be achieved with a single one:
$ gnatmake gmain.adb |
In the next section we discuss the advantages of using gnatmake
in
more detail.
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gnatmake
Utility
If you work on a program by compiling single components at a time using
gcc
, you typically keep track of the units you modify. In order to
build a consistent system, you compile not only these units, but also any
units that depend on the units you have modified.
For example, in the preceding case,
if you edit `gmain.adb', you only need to recompile that file. But if
you edit `greetings.ads', you must recompile both
`greetings.adb' and `gmain.adb', because both files contain
units that depend on `greetings.ads'.
gnatbind
will warn you if you forget one of these compilation
steps, so that it is impossible to generate an inconsistent program as a
result of forgetting to do a compilation. Nevertheless it is tedious and
error-prone to keep track of dependencies among units.
One approach to handle the dependency-bookkeeping is to use a
makefile. However, makefiles present maintenance problems of their own:
if the dependencies change as you change the program, you must make
sure that the makefile is kept up-to-date manually, which is also an
error-prone process.
The gnatmake
utility takes care of these details automatically.
Invoke it using either one of the following forms:
$ gnatmake gmain.adb $ gnatmake gmain |
The argument is the name of the file containing the main program;
you may omit the extension. gnatmake
examines the environment, automatically recompiles any files that need
recompiling, and binds and links the resulting set of object files,
generating the executable file, `gmain'.
In a large program, it
can be extremely helpful to use gnatmake
, because working out by hand
what needs to be recompiled can be difficult.
Note that gnatmake
takes into account all the Ada rules that
establish dependencies among units. These include dependencies that result
from inlining subprogram bodies, and from
generic instantiation. Unlike some other
Ada make tools, gnatmake
does not rely on the dependencies that were
found by the compiler on a previous compilation, which may possibly
be wrong when sources change. gnatmake
determines the exact set of
dependencies from scratch each time it is run.
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gnatmake
, etc.) alone
is sufficient, a graphical Interactive Development
Environment can make it easier for you to compose, navigate, and debug
programs. This section describes the main features of GPS
("GNAT Programming Studio"), the GNAT graphical IDE.
You will see how to use GPS to build and debug an executable, and
you will also learn some of the basics of the GNAT "project" facility.
GPS enables you to do much more than is presented here; e.g., you can produce a call graph, interface to a third-party Version Control System, and inspect the generated assembly language for a program. Indeed, GPS also supports languages other than Ada. Such additional information, and an explanation of all of the GPS menu items. may be found in the on-line help, which includes a user's guide and a tutorial (these are also accessible from the GNAT startup menu).
1.5.1 Building a New Program with GPS 1.5.2 Simple Debugging with GPS
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This section will explain how you can use GPS to create a project, to associate Ada source files with a project, and to build and run programs.
Invoke GPS, either from the command line or the platform's IDE. After it starts, GPS will display a "Welcome" screen with three radio buttons:
Start with default project in directory
Create new project with wizard
Open existing project
Select Create new project with wizard
and press OK
.
A new window will appear. In the text box labeled with
Enter the name of the project to create
, type `sample'
as the project name.
In the next box, browse to choose the directory in which you
would like to create the project file.
After selecting an appropriate directory, press Forward
.
A window will appear with the title
Version Control System Configuration
.
Simply press Forward
.
A window will appear with the title
Please select the source directories for this project
.
The directory that you specified for the project file will be selected
by default as the one to use for sources; simply press Forward
.
A window will appear with the title
Please select the build directory for this project
.
The directory that you specified for the project file will be selected
by default for object files and executables;
simply press Forward
.
A window will appear with the title
Please select the main units for this project
.
You will supply this information later, after creating the source file.
Simply press Forward
for now.
A window will appear with the title
Please select the switches to build the project
.
Press Apply
. This will create a project file named
`sample.prj' in the directory that you had specified.
After you create the new project, a GPS window will appear, which is partitioned into two main sections:
Select File
on the menu bar, and then the New
command.
The Workspace area will become white, and you can now
enter the source program explicitly.
Type the following text
with Ada.Text_IO; use Ada.Text_IO; procedure Hello is begin Put_Line("Hello from GPS!"); end Hello; |
Select File
, then Save As
, and enter the source file name
`hello.adb'.
The file will be saved in the same directory you specified as the
location of the default project file.
You need to add the new source file to the project.
To do this, select
the Project
menu and then Edit project properties
.
Click the Main files
tab on the left, and then the
Add
button.
Choose `hello.adb' from the list, and press Open
.
The project settings window will reflect this action.
Click OK
.
In the main GPS window, now choose the Build
menu, then Make
,
and select `hello.adb'.
The Messages window will display the resulting invocations of gcc
,
gnatbind
, and gnatlink
(reflecting the default switch settings from the
project file that you created) and then a "successful compilation/build"
message.
To run the program, choose the Build
menu, then Run
, and
select hello
.
An Arguments Selection window will appear.
There are no command line arguments, so just click OK
.
The Messages window will now display the program's output (the string
Hello from GPS
), and at the bottom of the GPS window a status
update is displayed (Run: hello
).
Close the GPS window (or select File
, then Exit
) to
terminate this GPS session.
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Start GPS and select Open existing project
; browse to
specify the project file `sample.prj' that you had created in the
earlier example.
Select File
, then New
, and type in the following program:
with Ada.Text_IO; use Ada.Text_IO; procedure Example is Line : String (1..80); N : Natural; begin Put_Line("Type a line of text at each prompt; an empty line to exit"); loop Put(": "); Get_Line (Line, N); Put_Line (Line (1..N) ); exit when N=0; end loop; end Example; |
Select File
, then Save as
, and enter the file name
`example.adb'.
Add Example
as a new main unit for the project:
Project
, then Edit Project Properties
.
Main files
tab, click Add
, then
select the file `example.adb' from the list, and
click Open
.
You will see the file name appear in the list of main units
OK
To build the executable
select Build
, then Make
, and then choose `example.adb'.
Run the program to see its effect (in the Messages area). Each line that you enter is displayed; an empty line will cause the loop to exit and the program to terminate.
Note that the `-g' switches to gcc
and gnatlink
,
which are required for debugging, are on by default when you create
a new project.
Thus unless you intentionally remove these settings, you will be able
to debug any program that you develop using GPS.
Select Debug
, then Initialize
, then `example'
After performing the initialization step, you will observe a small icon to the right of each line number. This serves as a toggle for breakpoints; clicking the icon will set a breakpoint at the corresponding line (the icon will change to a red circle with an "x"), and clicking it again will remove the breakpoint / reset the icon.
For purposes of this example, set a breakpoint at line 10 (the
statement Put_Line (Line (1..N));
Select Debug
, then Run
. When the
Program Arguments
window appears, click OK
.
A console window will appear; enter some line of text,
e.g. abcde
, at the prompt.
The program will pause execution when it gets to the
breakpoint, and the corresponding line is highlighted.
Move the mouse over one of the occurrences of the variable N
.
You will see the value (5) displayed, in "tool tip" fashion.
Right click on N
, select Debug
, then select Display N
.
You will see information about N
appear in the Debugger Data
pane, showing the value as 5.
Right click on the N
in the Debugger Data
pane, and
select Set value of N
.
When the input window appears, enter the value 4
and click
OK
.
This value does not automatically appear in the Debugger Data
pane; to see it, right click again on the N
in the
Debugger Data
pane and select Update value
.
The new value, 4, will appear in red.
Select Debug
, then Next
.
This will cause the next statement to be executed, in this case the
call of Put_Line
with the string slice.
Notice in the console window that the displayed string is simply
abcd
and not abcde
which you had entered.
This is because the upper bound of the slice is now 4 rather than 5.
Toggle the breakpoint icon at line 10.
Select Debug
, then Continue
.
The program will reach the next iteration of the loop, and
wait for input after displaying the prompt.
This time, just hit the Enter key.
The value of N
will be 0, and the program will terminate.
The console window will disappear.
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